First draw a large amount
I've heard a lot of people as they want, even some of the best artists name, but seems unwilling to work. Start with the understanding that talent is one thing. Talent simply means that your brain and emotions are connected for you to do something, but does not dictate how well you can do. You were born with the talent ... Ability is what you earn by the sweat. If you really want to get a draw. You can not do. Art, like any other skill you learn by doing.
Second Read Comics
If you have something good in your work, you must study felt. If you draw cartoons to study the works of great artists is invaluable. All these stories illustrate the technique, people who came before examined them. The professionals have to master a lot of practice, knowledge and experience, the principles of art comics and studied more about you.
Third Study of the anatomy
Inability to obtain the correct proportions of the body is the death sentence for many aspiring comic book artist. Often a challenge to find the length of the arms, legs and torso to move. This is a problem, which may be in the study of anatomy, is exceeded. Get used a book on anatomy and learn from the methods used to share. You will learn important information, such as the use of the relations of body measurements. You can also use photographs, magazines and comics, and soon draw the human form as natural as breathing.
Fourth Learn the art of storytelling
A simple rule for beginners is to keep things simple. Is the strategy that drives it simple and to the point. The drawings have to translate the script so that even without dialogue, is an observer in a position, a quintessence of what the story is delivered to the door. One way to do this is to look good in the comic books that do this. Watch as the panels are arranged. Make sure the camera settings used by artists. Another useful method is to films for the study of the image. This way you can use different perspectives and techniques used by the director. The films are very similar to the comics. They use both images. The film, called frames, but they call comic panels.
Fifth Research and Reference
It is always useful for the material supplied to use for drawing. This is especially true if you try something with the technical details of how to do this type of machine. To do this easily with a catalog of photographs of aircraft, vehicles, buildings and clothing. This will help your art correctly and relevant.
Sixth as a team player
A comic book is usually a joint effort. It is important for a team player. Publishers tend to demand changes in a work of art. If he or she determines the market value of their work, do not blow your stack. E 'of the work. If asked to change things without complaining. Editors have the last word and if you play hard, because you're the best thing that Michelangelo, who soon became blacklisted and unemployed people to think. If your personality makes it hard to be a team player, then the other option would be to get to publish it yourself. It is difficult, but you get to your head.
Seventh Meeting the deadlines
Sixth Need a job? Do not miss the deadlines. If there's one thing to make sure that your employer is a time limit. This is especially true if you are a link in an assembly line. If hired to do the pencils for a comic, and you miss the deadline for the conduct of any other person of the time limit (inker, colorist, pen). In order to meet deadlines, you will need:
First Extensive set number of hours per day, only to be dedicated to pencils. This may be intervals of 2 hours, depending on how long you can concentrate. This is where the coffee helps.
Second Makes thumbnails of comics in full before the final details. It helps you work quickly to a combination of problems and what the outcome will be determined.
Third The music tends to make the creative juices flowing and adrenaline. Listen to your favorite music while you work. It can be derived for some people, but I found that music're a good mood. If I have an action scene, for example, I amplified when I heard a little "kick ass rock music.
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